Starlight Shift was made using C# and the XNA framework. It is a puzzle game similar to Tetris or Columns. In this game, the player clears stars by matching 3 or more of the same color. He or she can rotate as many rings of stars at a time to prepare for the mode. The stars do not begin clearing out until the action button is hit.
The game has 3 modes of play. The first mode is Quest. In this mode, there exist 12 white stars on the board at all times. They do not clear in the normal fashion. To clear them, the player must manage to position them all in a ring by clearing the other stars on the board. Once cleared, they produce a magic star and a new set of 12 white stars are produced. After enough magic stars are accumulated, they can positioned onto constellations on the background. Once all of the consteallations are cleared, the game is won.
The second mode is a score based mode. The player has 10 turns to rack up as many points as possible. Points multiply exponentially with combos.
The final mode is the puzzle mode. The puzzle mode consists of a series of challenges that must be completed in a limited number of turns. Challenges range from clearing 10 stars in one turn to getting a 5 combo.
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